From slideshow to cold open: scoring the first 40 seconds
The opening is now a continuous, fully scored film — radar pings on the sweep, a heartbeat on the core — that dives you straight into the tutorial. All procedural, no video files.
First impressions compound, so we rebuilt the opening from scratch. The old intro was five click-through slides; the new one is a film.
The autoplay problem, made diegetic
Browsers won't play audio before a user gesture — so the film opens on a transmission waiting to be received. The tap that "receives" it unlocks audio, and from that moment the entire sequence is scored: a 62bpm processional that swells scene by scene, under sound design fired by per-scene beat events synced to the visuals. The radar pings when the sweep passes a contact. The core's heartbeat lands on its visual double-thump. The title chord hits with the wordmark.
Everything is procedural
There are no video files. Every set-piece — the deep-crust listening post, the swarm boiling up the cavern, steel being consumed by veins, the breathing Hive Core — is painted by the same canvas language the game itself uses, under a slow cinematic camera drift. The whole opening costs kilobytes.
The descent
Leaving the title never hard-cuts. The camera dives from the looming nucleus down a living tunnel and blooms white-gold into the tutorial, which picks up the film's voice with its own letterboxed cold open. New players go from first paint to first lesson without a single loading-screen seam.
cinematicaudioonboarding