Mulligan Guide — Tower Organisms
Assembling a permanent biomechanical organism onto each tower kind from three genetic modifiers.
What a Mulligan is
Each tower kind can permanently host ONE Mulligan organism assembled from THREE genetic modifiers (offensive, utility, biological axes). Once all three slots fill, the organism activates: its appearance, animation and projectile are procedurally grown from the modifiers you chose — no two accounts’ organisms look alike.
Assembly strategy
Modifiers are discovered through play and assembled with Gene Essence. Build your first organism on the tower you field EVERY run — the modifiers multiply with usage. Mismatched axes are legal but muddy; a focused organism (all three modifiers feeding one identity) reads and plays better.
Upgrades and the long game
Each slotted modifier can be individually leveled, and swapping a modifier out never destroys it — experimentation is cheap by design, so audition freely before committing Essence to deep levels. The organism also changes what its host FIRES: projectiles inherit the graft’s character, and the creature visibly breathes on the battlefield. When a new tower joins your permanent rotation, its empty Mulligan slots are usually the highest-value Essence you can spend that week.