ASSIMILATE
ART & AUDIO · May 30, 2026

Heroes wear their story: procedural equipment art

Hundreds of items, zero drawn assets: every card illustration and every piece of battlefield gear is grown from the item’s own data.

Equipment systems die when items are just stat rows. Ours generate their own art.

Data-grown illustrations

An item's card emblem is derived from its slot, subtype, set, rarity and affixes plus a stable per-item seed — so a legendary caustic weapon LOOKS like a legendary caustic weapon, and no two items render identically. New items need zero new art; the generator scales to the whole catalogue for free.

Worn on the battlefield

The same generator dresses the hero in-game: your equipped loadout renders as visible gear, set bonuses add their aura, and the inspect screen shows the hero on a rotatable turntable with the exact battlefield look. When you upgrade an item you can see the change before you commit — the preview and the field always agree, because they are the same code.

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