Doctrine Codex
All 19 run commitments — three families, straight from the live registry.
Build Doctrines
Bend YOUR math — damage, cadence, integrity, economy. The enemy world stays honest; your rules change.
Glass Doctrine
Towers hit far harder, but the Nucleus is brittle.
Swarm Doctrine
Go wide — every tower on the board buffs the rest.
Ascetic Doctrine
Go tall — fewer towers, each devastating.
Overclock Doctrine
Every tower fires 35% faster — but the starved economy bleeds a quarter of all Biomass.
Cascade Doctrine
Status reactions chain into one another — pair statuses to combust.
Bastion Doctrine
The Nucleus hardens (+60% integrity, +2 regen/wave); towers trade 15% damage. Outlast everything.
Resonance Doctrine
Your hero's class amplifies same-class towers, and a varied board pays off.
Vanguard Doctrine
The hero IS the weapon: +40% hero damage, abilities recover 20% faster; towers trade 15% damage.
Protocols
Reshape the ENEMY WORLD — spawn counts, monster stats, the endless ramp — and collect run-end reward premiums for surviving the warp.
Swarm Protocol
FAR more enemies (×1.8 spawns) at little more than half health (×0.55). Rewards ×1.15 — feed the splash.
Titan Protocol
Barely any enemies (×0.45 spawns) — each a monster: HP ×2.6, damage ×1.3, bounty ×2.2. Single-target rules.
Biological Frenzy
Everything moves 35% faster — and bleeds 40% more Biomass. Reaction speed becomes the build.
Experimental Mutation
Every spawn has a 25% chance to arrive ELITE (random mutations). Loot rewards ×1.3.
Adaptive Evolution
The swarm evolves 50% faster with depth (Infinite ramp accelerated; +15% enemy HP & damage elsewhere). Rewards ×1.35.
Famine Protocol
The swarm starves YOU: enemies bleed barely half their Biomass (×0.55). Rewards ×1.6 — efficiency is the build.
Corrupted Genome
Much harder everything: HP ×1.6, damage ×1.5, spawns ×1.15, speed ×1.1 — pays +3 Gene Essence per wave and rewards ×1.5.
Velocity Protocol
A thinner swarm (×0.8) at breakneck speed (×1.6) — pure interception. Rewards ×1.35.
Overmind Protocol
The graduate exam: HP ×1.3, 12% elites, faster scaling AND movement. Pays +2 Essence per wave, rewards ×1.45.
Pacts
A sacrifice AND a payoff, signed together — both sides of the ledger on one signature.
Pact of Blood
The Nucleus gives 30% of itself; every kill bleeds half again more Biomass (×1.5). Rewards ×1.2. Wounds pay.
Predator's Wager
Towers hit 25% harder — but 18% of every wave arrives ELITE. Rewards ×1.3. Hunt the hunters.